Jager, Desert (Desert Specialist)
Overview and History

Vehicle Specifications   General Stats
Name: Jager, Desert (Desert Specialist)   Threat Value: 232
Vehicle Type: Walker   Offensive Value: 215
Production Type: Mass Produced   Defensive Value: 180
Cost: 116,000.00 dinars   Miscellaneous Value: 299
Manufacturer: Territorial Arms   Size: 6
Use: Assualt   Original Default Size: 6
Height: 4.3 meters   Indv. Lemon Dice: 3
Length: 2.9 meters   Crew: 1
Width: 3.0 meters   Bonus Actions: 0
Avg. Armor Thickness: 45mm
Armor Material: Armoplast   Armor
Standard Op. Weight: 6435 kg   Light Damage: 14
Primary Move Mode: Walker (41 kph)   Heavy Damage: 28
Secondary Move Mode: Ground (74 kph)   Overkill: 42
Deployment Range: 500 km
Sensor Range: 2 km   Vehicle Availability
Communication Range: 10 km   Availability Threshhold: 4
Powerplant: V-Engine   Max Number on Field: unlimited
Engine Output: 450hp  
    Movement
Electronics   Primary Move Mode: Walker
Sensors: -1   Combat Speed: 4
Communications: -1   Top Speed: 7
Fire Control: -1   Secondary Move Mode: Ground
    Combat Speed: 6
    Top Speed: 12
    Maneuver: -1

Weapons
Quantity Name Code Arc ACC Damage Range ROF Ammo Special
 1
 Light Autocannon
 LAC
 F
 0
 x8
 2/4/8/16
 +2
 60
 
 1
 Light Rocket Pack/16
 LRP/16
 F
 -1
 x12
 1/2/4/8
 +2
 16
 IF
 1
 Anti-Personnel Grenade Launcher
 APGL
 FF
 -1
 x3
 1/2/4/8
 
 6
 AE0, AI, IF
 1
 Hand Grenade
 HG
 F
 -1
 x15
 0/0/0/0
 
 3
 AI, Dis
 1
 Vibroblade
 VB
 F
 0
 x8
 0/0/0/0
 
 0
 

Perks
Name Rating Game Effects AUX
 Easy to Modify
 
 +2 to Repair and Modify rolls
 
 HEP: Desert
 
 -
 
 Light Mining Equip
 
 -
 AUX
 Manipulator Arm x2
 6
 Can punch
 
 Wide Angle Searchlight
 1
 F Arc; Rating times 50 meters
 AUX
Flaws
Name Rating Game Effects
 Exposed Auxiliary Systems
 
 "Aux" hits are one step worse
 Traceable Emissions
 1
 Vehicle is easier to sense; Rating added to enemy sensor roll
Defects
Name Rating Game Effects

Variants
There are no variants.

Designer Notes
The unification of the South under the banner of the Allied Southern Territories cleared the way for truly global conflict on Terra Nova. With its neighbors mollified, the Souther Republic turned its attention to the other expansionist powers of the time, the United Mercantile Federation and the other Northern leagues. The Merchant War proved to be the first major conflict in what would become a centuries-long endemic struggle, most often fought in the deserts of the Badlands. These desert conditions proved very damaging to the internal systems of the Jager, just as they did to the Northern Hunter and a desert variant was one of the first to be produced. Territorial Arms experimented with several desert protection measures, including everything from a flexible coating -- which tended to melt or be ripped by violent movements -- to an internal foam -- which reduced flexibility and tended to catch fire -- before settling on ballistic cloth covers for all joints and filters on all intakes. The Desert Jager was never the perfect desert vehicle, however: to keep it cool enough for both pilot and machine to function properly, the engine had to vent a lot of heat, resulting in a large heat signature and easy infrared target lock. Standard procedure for the Desert Jager was for it to dig in for combat using entrenchment tools mounted on its left arm, giving it that extra bit of protection to compensate for the increased IR signature.