| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Jager, Desert (Desert Specialist) | Threat Value: | 232 | |
| Vehicle Type: | Walker | Offensive Value: | 215 | |
| Production Type: | Mass Produced | Defensive Value: | 180 | |
| Cost: | 116,000.00 dinars | Miscellaneous Value: | 299 | |
| Manufacturer: | Territorial Arms | Size: | 6 | |
| Use: | Assualt | Original Default Size: | 6 | |
| Height: | 4.3 meters | Indv. Lemon Dice: | 3 | |
| Length: | 2.9 meters | Crew: | 1 | |
| Width: | 3.0 meters | Bonus Actions: | 0 | |
| Avg. Armor Thickness: | 45mm | |||
| Armor Material: | Armoplast | Armor | ||
| Standard Op. Weight: | 6435 kg | Light Damage: | 14 | |
| Primary Move Mode: | Walker (41 kph) | Heavy Damage: | 28 | |
| Secondary Move Mode: | Ground (74 kph) | Overkill: | 42 | |
| Deployment Range: | 500 km | |||
| Sensor Range: | 2 km | Vehicle Availability | ||
| Communication Range: | 10 km | Availability Threshhold: | 4 | |
| Powerplant: | V-Engine | Max Number on Field: | unlimited | |
| Engine Output: | 450hp | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Walker | ||
| Sensors: | -1 | Combat Speed: | 4 | |
| Communications: | -1 | Top Speed: | 7 | |
| Fire Control: | -1 | Secondary Move Mode: | Ground | |
| Combat Speed: | 6 | |||
| Top Speed: | 12 | |||
| Maneuver: | -1 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Light Autocannon | |||||||||
| Light Rocket Pack/16 | IF | ||||||||
| Anti-Personnel Grenade Launcher | AE0, AI, IF | ||||||||
| Hand Grenade | AI, Dis | ||||||||
| Vibroblade |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Easy to Modify | +2 to Repair and Modify rolls | ||
| HEP: Desert | - | ||
| Light Mining Equip | - | ||
| Manipulator Arm x2 | Can punch | ||
| Wide Angle Searchlight | F Arc; Rating times 50 meters |
| Name | Rating | Game Effects |
|---|---|---|
| Exposed Auxiliary Systems | "Aux" hits are one step worse | |
| Traceable Emissions | Vehicle is easier to sense; Rating added to enemy sensor roll |
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |
| The unification of the South under the banner of the Allied Southern Territories cleared the way for truly global conflict on Terra Nova. With its neighbors mollified, the Souther Republic turned its attention to the other expansionist powers of the time, the United Mercantile Federation and the other Northern leagues. The Merchant War proved to be the first major conflict in what would become a centuries-long endemic struggle, most often fought in the deserts of the Badlands. These desert conditions proved very damaging to the internal systems of the Jager, just as they did to the Northern Hunter and a desert variant was one of the first to be produced. Territorial Arms experimented with several desert protection measures, including everything from a flexible coating -- which tended to melt or be ripped by violent movements -- to an internal foam -- which reduced flexibility and tended to catch fire -- before settling on ballistic cloth covers for all joints and filters on all intakes. The Desert Jager was never the perfect desert vehicle, however: to keep it cool enough for both pilot and machine to function properly, the engine had to vent a lot of heat, resulting in a large heat signature and easy infrared target lock. Standard procedure for the Desert Jager was for it to dig in for combat using entrenchment tools mounted on its left arm, giving it that extra bit of protection to compensate for the increased IR signature. |